Spoils of the Conquered Warlock
Durgan's personal possessions included:
- 7 gp
- 2 sp
- 312 cp
- 1x Beryl
- 1x Lapis Lazuli
- 1x Tanzanite
- 1x Quartz
His sword and armor, steeped as they were with bound demon spirits, crumbled into dust upon his death.
However, he possessed several other useful items:
Talisman of Elements
This golden amulet is set with three gems: red, green, and blue. Once per day, for each gem, you may activate an elemental shield as a free action. The shield grants you 100% absorption of one element: fire (red), lightning (green), or frost (blue), to a maximum equal to 100% of your Spell Power. Keep track of all damage absorbed; you gain that amount as bonus damage to any spell you cast inflicting the same kind of damage. Once activated, the shield (and bonus damage) lasts up to 3 rounds.
You may cast spells upon yourself to trigger the bonus damage; be careful not to exceed the maximum.
- Slot: Neck
- Created With: Jewelcrafting
- Level: 6
- Value: 12 gp
Bracers of Shadow Warding
These bracers, carved of ebony and inlaid with tribal patterns in blood-red stained wood, are the product of some fel shaman. They possess 3 charges of magical ability, recharging each day. Each time you are brought below 50% HP by any attack, the damage from the attack is halved, and you are surrounded by a shield of shadowy spirits, which attack whoever inflicted such damage upon you, hurling a shadow bolt each round (starting immediately) for medium shadow damage. They will hurl 3 such bolts before disappearing, thus expending a charge. You cannot benefit from the shielding effect while it is already in place.
The damage reduction from the shield, and the damage inflicted with shadow bolts, is reduced by your Spell Power penalty, if any, from armor, regardless of the casting classes possessed by the wearer.
- Slot: Neck
- Created With: Leatherworking
- Level: 6
- Value: 12 gp
Cloak of the Shadow
This fine, black cloak is very lightweight, and breathes easily even in hot climes. It always gives the wearer a feeling of being in the shade, especially when the hood is drawn up.
Once per encounter, the wearer may activate the cloak's Shadow power as a free action; this causes the wearer to take on a shadowy, translucent appearance, obscuring his features and aiding him in melding with shadows. In darkness or dimness, the wearer is invisible, and he gains a 20% avoidance bonus at all times. This bonus lasts for up to 5 rounds, but it is lost for 1 round each time the wearer attacks.
- Slot: Back
- Created With: Tailoring
- Level: 6
- Value: 12 gp
Gauntlets of the Armsman
These heavy, black gauntlets are crafted to aid warriors both novice and master. Woven into the leather are ancient runes of power, invoking the might of the God of War. The enchantment is subtle, but provides a notable bonus for serious melee combatants.
The wearer gains +1% to Hit Chance and Hit Power per weapon wielded (maximum 2). Furthermore, there is a 10% chance per successful melee strike that the wearer enters a state of combat perfection, gaining +25% Attack Power for 3 rounds. This can occur no more frequently than once per encounter.
- Slot: Gloves
- Created With: Leatherworking
- Level: 6
- Value: 12 gp